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Ahead of GTA 6, Take-Two’s CEO discusses its portfolio and piracy

Updated 未確認情報

Zelnick points to 15 successful franchises when asked about reliance on one hit and discusses legal and technical responses to piracy.

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A question about the portfolio beyond GTA

At a Wall Street Journal stage interview, Take-Two CEO Strauss Zelnick was asked whether the company had enough successful games beyond GTA 6. Insider Gaming’s November 5 coverage describes interviewer Jessica Toonkel raising the concern near the beginning of the discussion.

Zelnick pointed to 15 franchises with at least one release selling five million copies. His examples included Red Dead Redemption, NBA 2K, WWE 2K, BioShock, Borderlands and Civilization. This is a threshold reached by individual releases within franchises, not a claim that 15 games each sold five million copies during the latest quarter.

A launch and a long-term portfolio are different scales

GTA 6 is a major event for the company, but Take-Two also operates across other console and PC games, mobile, catalogue sales and ongoing services. Zelnick repeated the 15-franchise description in his November 9 GamesBeat interview and separately highlighted the mobile business.

Those remarks show management’s effort to place the release within a wider portfolio. They are not an independent audit of every series: the reported interview does not provide the full list of 15 with individual measurement details. The claim should remain attributed to management.

Piracy brings a broader business response

PC Gamer’s coverage of the same WSJ conversation focused on piracy. Zelnick described it as a persistent issue, drawing on his film and music experience, and argued that game file sizes and complexity change the problem without eliminating it.

He discussed legal and technical responses if needed and the role of server-connected experiences across the business. The reported remarks do not name a particular GTA 6 anti-piracy system or announce a new verification requirement for the game.

No replacement for the game’s product specifications

The interview took place roughly two weeks before November 19 and concerned the portfolio and business risks. General observations about servers do not establish an always-online GTA 6 requirement, nor do they provide a PC release timetable.

PS5 and Xbox Series X|S remain the announced launch platforms. Specific functionality and connectivity requirements belong in Rockstar’s and the stores’ product information; this interview adds context about the parent company’s thinking rather than a new technical specification.

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